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Showing posts from March, 2022

Game Treatment (Game Progress)

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 Game Treatment In my last blog post I discussed different game ideas that I could make for my 2d game project. In this post I will be telling you what game I will make and how I will go about making it. The game design I have decided to go for is the Side Scroller Runner. I like this game idea as I thought it would be the most fun to play and I think there are many ways I can get creative with the game while making it. The GENRE of the game is endless runner. The game will consist of basic things such as terrain, characters, objects and other entities which can be enemies or damaging dealing objects. The goal for the game is to continuously run in one direction ( to the right). The terrain will auto move to the left and the goal for the player is to avoid all obstacles in the way and get as high a score as possible. Objects will appear coming from the right to the left and you the player have to jump over the objects.  I don't plan on putting in any objects that help the player a

Game Brainstorm (Project Progress)

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 Game Brainstorm For this semesters I have to make a 2D game and as you have seen in previous blog post's I have been actively working on a 2D game called Ruby's Adventure. I have been making this game with the help of unity for the past few weeks and hope to finish it soon. Ruby's Adventure game is a good way for me to hone my skills for making a 2D game and the skills I learned when making that game will greatly assist me with making my own game. This blog post will be a small brainstorm of 3 different types of games that I could make for this project and afterwards I will review my choices and decide on a final game idea that I think will be fairly enjoyable to play. The game has to be 2D so I will take inspiration from other 2d games that I know of. Game 1: Open world game For this game Idea I wanted to keep it simple and create something similar to Ruby's Adventure as it is something that I could make very easily as I already have all the skills needed to make a ga

Tutorial 05

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 Tutorial 05 In this tutorial we played around with the camera and particle effects. This weeks tutorial was definitely easier than last weeks as I only ran into 1 issue which was the camera not following ruby even though I had ruby placed in the follow section in the camera. Other than that issue the rest of the tutorial was fairly straight forward and easy to follow. I liked creating the particle effects as it is cool to see something like that created live and it's something that is constantly active throughout the game when you are playing so you can always see the effects in the game. The particle effects tutorial was very easy to follow along so I didn't have any trouble with it. Next week's tutorial doesn't seem to be very easy so I hope that I'm wrong and it is fairly straight forward as I do not want to be in pain trying to figure out what went wrong. Other than that the game seems to be going well and I have learned a lot while making this 2D Game and hope

Tutorial 04

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 Tutorial 04  This week we looked at projectiles and animations.In my opinion this was by far the hardest lab as I was struggling to follow the guide because I think the guide isn't updated to the current unity studio I use. The guide showed me tabs I couldn't find so I struggled creating the animations. Below is a picture of one of the animations we had to when we had to create and save an "anim" file. I'm not sure if I was reading the tutorial wrong or anything but it was very confusing but I tried my best to create the animation. I got the animation to work but it seemed to be very fast so I moved the key frames up a bit to make the animation a bit slower and more realistic.  We also created projectiles which also confused me a bit because the projectile didn't seem to do anything crazy. When the bullet collided with objects the objects didn't break or anything and I didn't have any code issues so I'm not sure what the problem there was, but the