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Showing posts from November, 2021

Review Week Comments and Feedback

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 Review Week Comments and Feedback The feedback I have been receiving has been great as it helps me to go in the right direction such as when I'm given ideas for my game for things I could add. I think the feedback I have been giving others has been great because I feel like I gave told them things I like about their game and then I gave them tips.I like using the WWW strategy because it is a good way to give people help to for their projects. I also like when people use the WWW strategy when giving me feedback. I like reading the blog comments as you can learn about other people this way. I especially like reading the personal blog posts as this is the best way to learn about the people.                                       Image from (https://www.lucidchart.com/blog/how-to-give-feedback ) 

Alpha Game

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 Alpha Game This is a image of my developing game. As you can see the map has taken a much better turn from since last time. I think my game is progressing well. I am happy with the progress I am making because I feel the game I was going for is turning out to be a good choice as the previous tutorials have been a great help so far. I have hidden these yellow ball collectibles around the map and some can even be found on top of houses. When you drive into them they disappear which let's the player know that they have been collected. I have added trees from my prototype. I got assets for the homes and the car for free off of the unity store. There is still a lot I want to do with the game before next week but I feel the basic premise of the game is there so I will keep working on it and making it better. My plans for making the game better is by giving the player more ways to have fun within it rather than just driving around collecting the collectibles. I want to add terrain around

Week 9 Reading and Writing

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 Week 9 Reading and Writing  This blog post will be a review of my work that I have done so far in all of my reading weeks. As there has been a lot to read and write about I feel I have learned a lot about different aspects about making games and that I'll be able to recall certain aspects. I think game development is very fascinating and that these reading weeks help in contributing to my knowledge on how to piece together a game. Starting right at week 1 we had to read about Game Design. Before I had read anything I only knew common knowledge about game design such as it is not an easy task to create a functional game. In this week I learned about the definition of what is game design. This week I gave my thoughts about how I feel that games are not as simple as "play activity with rules" and then I gave reason for this. I think my main reason was that a game has to immerse you into the story rather than focusing mainly on rules. Next week in week 2 we learned about Gam

Unity Tutorial 07

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 Unity Tutorial 07 - My Experience  This weeks tutorial was fairly different compared to the others as it was mainly focused on code. I didn't have much issues other than the spelling mistakes. The tutorials are fairly straight forward and Unity did a great Job in making them. I followed the tutorials and learned a few valuable things.  One thing I learned that I can use is the powerup code. The code I learned was that when i ran into the powerup it disappeared. This would be useful for my game as I need the player to collect coins that should disappear once the player drives into them. This tutorial was also pretty cool because of the visual effects that were used in the tutorial. I also got a nice small recap of the spawn manager code and of randomizing it even though I probably won't need it for the game that I will be making for my assignment. I'm looking forward to future tutorials such as an asset creating tutorial as this would be hugely beneficial for me so I can ma

Game Fun

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 Game Fun I have done 3 reading listed below and I've learned about the different aspects of fun such as the 4 different types of fun. These include: Serious Fun : Changing the player and their world  People Fun : Having fun with friend in a coop game etc Hard Fun : Achieving difficult goals Easy Fun : Exploration, Creativity, Role play There is many ways that a player can have fun in games which can include speed running games, achievement hunting in games, creating worlds such as mine craft, vr games such as Phasmaphobia. These are great examples of different fun that some people have when playing games. There is even people that enjoy watching others play games rather than playing them themselves. People watch others play games on sites such as Youtube and Twitch. Ways I could incorporate fun into my game is by giving the player a goal in the game which can either be challenging or easy. I could also use things that I've mentioned above previously. Image Source ( https://www

First Playable

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 First Playable (My Image) Above you can see a screenshot from my first playable game. In this version you can drive the car around and the map being built is in progress. I used a free asset off of the unity asset store for the car as I wanted something that looked somewhat sporty. I haven't had any issues as of yet creating my game I just feel I need to put in a good amount of time creating the map as I feel it is fairly slow creating different assets. I feel that the past tutorials that I have done have a played a good part in making my game as I find it easier to make the vehicle move because I've done it before because of the tutorials. I think that If I keep working on the game at a steady pace I'll be able to make it well. Link to my prototype read : https://endijsf.blogspot.com/2021/11/prototype-information-for-my-game.html 

Game Decisions

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 Game Decisions  After reading through some readings about the flow theory it has educated me on what it is. I think the flow theory is quiet interesting and that it is a really cool way to keep players engaged with the game they are playing. In a video I watched they showed a graph which I found really interesting. The graph I saw was from a video, here is a screenshot from that video. Link : (https://www.youtube.com/watch?v=3H8pQyyXxHg&ab_channel=GameDesignwithMichael ) This graph tells us that when you present a player with a challenge, the player achieves a flow state within that challenge and it is up to the game developer to keep the player in that flow state in other words keep the player in the flow state.   Flow states can also be described as being in the zone and this is when a player is really connected to game they are playing when they may sometimes lose track of time. The players need to be placed within a flow state which is equal to their skill in the game because

Prototype information for my game

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 Prototype On this blog post I will show you example of aspects of my game and how my progress is going so far. In the image below is examples of objects that will be in the final game version. In within the picture in the bottom left it tells us that the collectible ball is what the player will have to collect and they will collect this ball by using objects like a ramp to drive and get them from on top of buildings, trees, rocks etc. In the Image below it is an example of what the game may be like. The camera will be from behind and is shown in the image after this one. As you can see there is a collectible on top of the building which can be gotten by driving up the ramp. In this image it shows us what the camera angle will be when the player plays the game. As for progress so far I think I'm doing well because when I'm doing the tutorials I'm learning a lot of new things which I know will be able to help me create my game. A few tips I've learned is by giving object

Optional Tech task (Bonus) Blogger tips

 Optional Tech task (Bonus)         I decided to update the look of my blogger where I added a profile picture and used a template to change up the colour scheme of my blogger site.

Game Decisions - Games GDD

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 Games GDD In this blog I will talk about Games design documents.I read different articles about the game desing document and how it is formatted and how it is meant to look and what how different people write their game design documents. In this first article that I read I realized how much thought and time goes into a game design document and how it can sometimes be a lot longer than a book with how much content is put into the game design document. In this first article I saw the following picture and it amazed me by how much content must be inside of that folder. As I further read down I saw why there was so much content because every single aspect of the game was spoken about. (Image was taken from the following link from the article I read : https://acagamic.com/courses/intro-to-game-design/communication-and-game-design-documents/ ) In the article linked below I learned more about what is put in the game desing document and how it can be laid out. It also gave great examples of w

Game Design Document

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 Game Design Document This is an introduction to my Game Design Document. This will be a place where you can find out information about the game that I will be making as part of my project in this module. This Game Design Document will be updated as we go further into the weeks and closer to the module.   Game Introduction Genre- Driving GamePlay - Drive around on the ground and hit jumps and find items that you can collect. Target audience & platforms - Computer and 12+ Look and Feel - Play at your own pace and it will look like driving in a town/city How to Play- Drive around collecting items which can be anywhere you can find them. They could be on top of buildings, in the air, on the ground etc. Artwork (design) Heads Up Display (HUD) - Speed and counter for items collected Characters - None apart from driven vehicle  Level Design - One Map built like a town/city with items scattered around that need to be collected Player View - Behind car Audio & Sound F/x Car sounds - Cr

Unity Tutorial 05 - My Experience

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Unity Tutorial 05 - My Experience In this tutorial I had my first ever fairly big issue. I had been working through the tutorial at a steady pace without any issues and everything worked. As I got to the stage where I had to make the game say game over when an object hits the player the objects stopped moving and instantly said game over. The object never moved even  when I started the game and it was giving me errors. A fix I could think of was just to remove the code associated with making the game end when a player gets hit with an object and instead just tell you that the object hit you. If the game were to have points and you gained a point for every object you jump over you could remove a certain amount of points as a penalty for hitting an object. Other than that I got the rest of the tutorial done pretty well and I like when the background reset at the right point so that in the players perspective it looked like it flowed very well and this was a cool way that a player could s