Game Design Document

 Game Design Document

This is an introduction to my Game Design Document. This will be a place where you can find out information about the game that I will be making as part of my project in this module. This Game Design Document will be updated as we go further into the weeks and closer to the module.


 

  • Game Introduction
    • Genre- Driving
    • GamePlay - Drive around on the ground and hit jumps and find items that you can collect.
    • Target audience & platforms - Computer and 12+
    • Look and Feel - Play at your own pace and it will look like driving in a town/city
      • How to Play- Drive around collecting items which can be anywhere you can find them. They could be on top of buildings, in the air, on the ground etc.
      • Artwork (design)
          • Heads Up Display (HUD) - Speed and counter for items collected
            • Characters - None apart from driven vehicle 
              • Level Design - One Map built like a town/city with items scattered around that need to be collected
                • Player View - Behind car
                • Audio & Sound F/x
                  • Car sounds - Crash Sounds - Background Music - Honk - 


                I did sign up to dundoc and wasn't able to figure out how to create a project. I instead looked at the Project Models copy and pasted it into this blog where I then edited it and added context for each section and removed irrelevant sections such as story as this is not a story game.

                Link to site I used for sample : https://www.dundoc.com/admin/v2/#/sitemaps  


                Link to this image (https://blog.theknightsofunity.com/the-importance-of-a-game-design-document-how-to-create-one-part-2/ )
                This site helps in creating your game design document


                Comments

                Popular posts from this blog

                BETA

                Project "Game Brainstorm"

                Alpha Game