Game Design Document
Game Design Document
This is an introduction to my Game Design Document. This will be a place where you can find out information about the game that I will be making as part of my project in this module. This Game Design Document will be updated as we go further into the weeks and closer to the module.
- Game Introduction
- Genre- Driving
- GamePlay - Drive around on the ground and hit jumps and find items that you can collect.
- Target audience & platforms - Computer and 12+
- Look and Feel - Play at your own pace and it will look like driving in a town/city
- How to Play- Drive around collecting items which can be anywhere you can find them. They could be on top of buildings, in the air, on the ground etc.
- Artwork (design)
- Heads Up Display (HUD) - Speed and counter for items collected
- Characters - None apart from driven vehicle
- Level Design - One Map built like a town/city with items scattered around that need to be collected
- Player View - Behind car
- Audio & Sound F/x
- Car sounds - Crash Sounds - Background Music - Honk -
I did sign up to dundoc and wasn't able to figure out how to create a project. I instead looked at the Project Models copy and pasted it into this blog where I then edited it and added context for each section and removed irrelevant sections such as story as this is not a story game.
Link to site I used for sample : https://www.dundoc.com/admin/v2/#/sitemaps
Link to this image (https://blog.theknightsofunity.com/the-importance-of-a-game-design-document-how-to-create-one-part-2/ )
This site helps in creating your game design document
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