Games MDA
Games MDA
Before I read the articles I had no clue what MDA meant but now I know it as the following.
M: Mechanics
D: Dynamics
A: Aesthetic
After reading the articles I got a further understanding of what each of the elements were
The mechanic in a game are way more advanced than the mechanics of a card game like uno. In a game every element in the game has a mechanic such as jumping, walking, running, text dialogue, interacting, and more..
The Dynamics of a game are the lengths of which the machanics take place such as the dynamics of how long a player runs forward because once they stop running forward the mechanic of running forward will stop and the dynamic of standing still will take place. In many games when a character stands still the character usually has some type of effect on the character. A game for an example is genshin impact where if the player stand still their character will play with something or start dancing.
The aesthetic of a game is the emotions a player gets when interacting with the game they are playing. A great example of this is playing a game like red dead redemption 2 and following the story and getting emotionally invested in the character and this is aesthetic feeling a player can have in any game even if the game is not heavily story based.
Links to what I read :
1. https://www.researchgate.net/publication/315854140_Design_Dynamics_Experience_DDE_An_Advancement_of_the_MDA_Framework_for_Game_Design
2. https://www.youtube.com/watch?v=NxiGduvDJ8s&ab_channel=TheLastBacon
3. https://users.cs.northwestern.edu/~hunicke/MDA.pdf
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