My Introduction Hello. my name is Endijs Frisvalds, I am a second year student at TU Blanchardstown and I am studying creative digital media. I am 19 years old living in Clondalkin a good 2 hour bus ride away from college. In my free time I love going fishing or staying home and playing video games while my pet cat Simba sleeps in my bed doing whatever cats do. ( He sleeps a lot and I mean a lot ) My cat "Simba" I enjoy playing a variety of games that being story based or online co-cop mutliplayer. My favourite games from the last few years would be Red dead redemption 2, Genshin Impact and Rust. My future goals for my life would be firstly complete college and then get a job in an area that I enjoy. I enjoy graphic design and i enjoy taking picture but as of yet I am not set on an area yet because my choices may change and I think it's better that way. My favourite movie of all time is hard to choose because there used to be so many good ones. The top movies on my list ...
My experience on Tutorial 02 This week I continued to do the tutorial on the 2D ruby game. In this tutorial we added decorations to the game such as a metal box which we were able to change the colour of. I made my metal box red and I added other decorations such as a house and a lilypad. Whilest adding the decorations ruby seemed to act weird around the objects so we added rigid bodys and box colliders to the objects and ruby where needed. At one point ruby was jittering and turning weird when colliding with the box but we fixed that by changing the gravity option from 1 to 0 which stopped ruby from rotating on collision with the box. I didn't have any issues with this weeks tasks as the reading was fairly straight forward. I'm now wondering what the final point of this game will be as in what other game mechanics we will add to improve the players experience. In conclusion in this tutorial we added decorations and we figured out ways to make ruby act accordingly around certa...
2D Game Prototype As I have mentioned in previous blogs I will be doing my 2D game as a endless runner. Using illustrator I made a quick prototype of my game and how it will function and the basic look of it. I put the score tracker in the top right of the player screen. As you can see in the image below I have briefly explained the rules of the game as the player has to jump over spikes to avoid a game over and they should not jump if they see a floating ball spike as if they jump it will also result in a game over. In this game these objects will be moving into the playing field from the right side of the screen and the player has to time their actions to be able to avoid these objects to survive and keep their score to getting higher. The player design is not final but it is there to show what the player has to do. I'm hoping this prototype furthers your knowledge of what my game will be like. In my opinion I'm liking where the idea is going as the game is simple but very...
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