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Unity Tutorial 04 - My Experience

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 Unity Tutorial 04 - My Experience  Another tutorial down for reading week. This tutorial was also fairly straight forward like the ones from before. I followed the instructions given and everything seemed to work so I didn't get confused much when something didn't work because it was the usual misspelling of a word in the code or me forgetting to add the code to the object. For this week I particularly found the Jump Force part of the lab most fun because it was something new again. We learned how to make our character jump which reminded me of a lot of scroll games I've played in the past such as Jetpack Joyride. I am looking forward to the tutorials to come to be able to see what I'll learn and how I'll be able to implement the knowledge I have so far to my game that I will be making for my main assignment. One issue I did run into though was the "Quiz play fetch". I ran into an issue on this task because when I put the project into my prototype 2 unity...

Games MDA

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 Games MDA Before I read the articles I had no clue what MDA meant but now I know it as the following. M: Mechanics D: Dynamics A: Aesthetic   After reading the articles I got a further understanding of what each of the elements were The mechanic in a game are way more advanced than the mechanics of a card game like uno. In a game every element in the game has a mechanic such as jumping, walking, running, text dialogue, interacting,  and more.. The Dynamics of a game are the lengths of which the machanics take place such as the dynamics of how long a player runs forward because once they stop running forward the mechanic of running forward will stop and the dynamic of standing still will take place. In many games when a character stands still the character usually has some type of effect on the character. A game for an example is genshin impact where if the player stand still their character will play with something or start dancing. The aesthetic of a game is the em...

Game Vision Statement

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 Game Vision Statement  As I have stated in a previous blog I have decided to do my final game design on a driving game. In my past blog I roughly explained what the game would be about and some of my planned functions within the game that the player will notice when playing the game.Below I will be further going into depth about certain aspects of the game so that the player will know what the game will be about before actually getting to play the game, unless they really want to go into the game with no knowledge of what the game is about then reading beyond is pointless. Game Genre The game genre of the game I will be creating during this module will be a Racing / Driving / Platformer game. This will be the genre of the game because it will be fairly similar to a game I played before called trackmania. In trackmania you go from level to level trying to get the fastest time and you can get medals when achieving certain times in tracks. There is also a secret medal called the...

Unity Tutorial 03 - My Experience

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 Unity Tutorial 03 - My Experience  This blog will be about my experience doing tutorial 03. During this tutorial I probably ran into the most annoying issue I've had so far which is that my character wasn't stuck moving withing 20 meters but instead he teleported out of the border and moved infinitely to one side. I tried fixing this issue for a good bit of time but it seemed I did everything right but maybe not. A fix I thought of was making objects on the sides like a fence that the player can't cross so the playable character doesn't go off screen and use the fence as a border. Other than that issue the tutorial went fairly well with minor problems such as spelling mistakes but they were easily fixed once I noticed that I did something wrong. This tutorial was pretty fun since we got to take control of the environment. I liked that the fact when we press space we would throw our food at the animals I thought it was pretty funny and yes I chose the Pizza prefab becau...

Feedback Strategies

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 Feedback Strategies  In my read through this article it said that 21% of people avoid giving negative feedback. In this it tells me that the other 79% do give negative feedback. I don't understand why the other 21 % don't give negative feedback. I feel negative feedback is required so that people can fix issues and stop doing wrong and do better.I think negative feedback is a key aspect of improving work from people because if you don't give that feedback then the person will think their work is okay when in reality it may not be up to par with what they should be doing. Article link ( https://hbr.org/2017/05/why-do-so-many-managers-avoid-giving-praise ) In the second article I read I found an interesting word called feedforward, when looking at the article it explained that feedforward can come from anyone who knows about the task at hand. I like this because it means that you will learn about a certain objective from a person who knows a lot about it who has gone throu...

Game Idea Research

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 Game Idea Research From my previous blog, I have given some thought on what I wanted to do. I decided to go with the following idea taken from my previous blog "For this idea I want the player to experience an open world like in GTA where you can drive around in the cars of your choice. In this game I want to create a map where there are coins or some thing scattered around the map. The map will have ramps and building with hidden coins. There will also be score which will award the player with coins currency which they can later use to get faster cars. An example of why you would want a faster car is not only because It's faster and cooler, but it will also allow player to get other coins that only a certain car can obtain. Let's say there is a ramp with a coin in the air. A slow car cannot reach the coin but a faster and better car can reach the coin. With the coins you can also customize whatever vehicle you have. Inspiration for this game are the stunt jumps scattered...

Unity Tutorial 02- My Experience

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 Unity Tutorial 02- My Experience  This is a blog where I will be speaking about my experience following the Unity Tutorial 02 assignment. Since the first tutorial that I did for this module I found it fairly straight forward where everything seems to flow nicely. I was able to easily follow the guide and have close to no issues when doing so. The only issues I ran into is forgetting to type "private float" and other simple spelling mistakes in the code because I try to type fast. Other than those mistakes I didn't have much trouble this week.  I enjoyed these tasks as it made my game be more player friendly. By player friendly I mean it allowed me to gain control over the vehicle like allowing me to drive with W and S and steer with A and D. This simple mechanic allowed me to enjoy the process of code a bit more enjoyable because seeing the end result was very fulfilling.  I hope the future tasks I will be doing are as fun as this one because this one was my favouri...